Posted Wednesday, June 10, 2026
2moWhen appearance matters more than character
For years, the video game industry has insisted that what truly matters is gameplay, storytelling, and the quality of the experience. Yet every time a female protagonist deviates from conventional beauty standards, a portion of the gaming community seems to forget all of those principles. We saw it happen with Aloy in Horizon Forbidden West. We are seeing it again with the first discussions surrounding Faye, in the new God of War-related projects. Before many players even know these characters stories, personalities, motivations, or roles within their narratives, debates emerge focused almost entirely on their physical appearance. The criticism is rarely that they are poorly written or badly designed. The problem, for certain corners of the internet, is that they are not attractive enough. What makes this particularly interesting is that the same standard is rarely applied to male characters. Kratos is bald, scarred, emotionally damaged, and looks as though he has slept approximately three hours over the last two decades. Joel from The Last of Us is a middle-aged man shaped by loss, violence, and exhaustion. Geralt of Rivia is covered in scars and mutations. No one questions their right to be protagonists because they are not conventionally handsome. Male characters are allowed to be interesting. Female characters are often expected to be attractive first and interesting second. When a female protagonist is considered beautiful according to conventional standards, discussions tend to focus on her abilities, personality, story arc, or role within the game. When she does not fit those standards, her face suddenly becomes the conversation. Her jawline, body shape, hairstyle, skin texture, or even barely visible facial hair become subjects of endless scrutiny. Details that would never receive the same attention on a male character. This pattern becomes especially obvious when we compare which female characters are celebrated online and which become targets of outrage campaigns. Characters such as Eve from Stellar Blade are frequently praised for their physical attractiveness. There is nothing inherently wrong with attractive or sexualized characters. They have always existed in gaming and likely always will. The problem begins when beauty stops being a characteristic and becomes a requirement. Because at that point, female protagonists are no longer being judged by the same criteria as their male counterparts. What this reveals is something deeper than a simple aesthetic preference. It exposes a cultural expectation: the belief that women, even in fictional worlds filled with monsters, wars, magic, and impossible dangers, must still remain visually pleasing to a predominantly male audience. Ironically, many of the same players who claim to value realism are often the first to reject female characters who display ordinary human features. Muscles, scars, strong facial structures, signs of aging, or bodies that fall outside traditional beauty ideals frequently generate disproportionate backlash. Meanwhile, male characters can be old, scarred, disfigured, or physically unremarkable without their worth as protagonists ever being questioned. No one is arguing that all female characters should be unattractive. Nor is anyone suggesting that attractive or sexualized characters should disappear. True representation means allowing both to exist. A mature industry should be capable of portraying beautiful women, ordinary women, older women, muscular women, imperfect women, and everything in between without every new release becoming a referendum on whether a female character is attractive enough. Perhaps the most uncomfortable question is not why some female protagonists fail to meet certain beauty standards. Perhaps the real question is why we continue to expect them to meet those standards when we have never demanded the same from men. And perhaps the moment we stop evaluating female characters through a lens that male characters never face is the moment we can finally judge video games by what we claim matters most: the quality of the characters, the stories they tell, and the worlds they inhabit.

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You make good points on how stupid the games industry. Or, rather... the player base can be. It seems their logic is along the lines of "the game isn't good because MC isn't pretty." They haven't even gotten to play yet this title yet. They've heard no story. Seen no interactions between characters and the world elements. Yet, they've already concluded the game isn't going to meet expectations.
Nah we demand them from men. You don't remember how much people hated Raiden from MGS2. Idgaf about Laufey's looks. I find the millennial lines from the cube underwhelming. I've also been against softening the God of War series with the newer games. I like my extreme violence and gore power fantasies with dark psychological themes like Prototype, Ninja Gaiden, or Onimusha. Or Hellblade. Instead the new games feels like it could have been something else but it was easier brand recognition. Then they made this to really push it further from the original concept. I'm also concerned that it's gonna have Yass clap backs (the cube and ribbon seem eager) instead of good writing. Because if you do pull a game away from the action to make me watch cut scenes chatter on, it better be well written.
Maybe everything has an origin in how the story is sold; just like in movies that bring book characters to the screen, one gets used to the coherence between the character's personality and their appearance. Likewise, the demand for the visual aspect of the character has been increasing since technological advances for the development of animated characters are already very advanced... if you add these two things together, you have a very large group of consumers who expect aesthetically perfect characters that match the character's traits and personality, although many times they try to include something less "flashy" (without scars, without marked features) it rarely works since the main objective of the video game is to entertain, and if the character is too flat, it might be boring (games like Fable where the character physically changes as the game progresses are very rich in entertainment)...
I'd argue the male character examples you gave are in fact conventionally handsome. But I understand your point. It is silly to argue over stuff like that.
Has the industry insisted that what truly matters is ganeplay, storytelling, and the quality of the experience? I think it's the opposite; the industry has always been pushing for better graphics at the expense of gameplay, because gameplay doesn't carry a trailer, but high fidelity graphics does. I think that some gamers (including me) care more about gameplay and experience than graphics, but a LOT of gamers only care about the visuals. That's why they buy the latest AAA game with shiny graphics, and refuse to touch indie games that don't have cutting-edge graphics because they're "ugly". Also FWIW with God of War, I personally haven't seen that many complaints about Laufey's physical appearance. It's mostly just been about the fact that she's a woman and therefore the game is going to be woke.
All the reason in the world 👏👏👏👏
Honestly, the actress is beautiful and they made Laufrey, I think I wrote it wrong but anyway, I’m not even caring anymore, the story and gameplay being good, and about having a woman as the protagonist, there are many games out there with female leads and they are really good, it’s just about knowing how to execute it without forcing it too much.
Btw. Your own profile has flirty style photos and almost no words. If you want to lecture the world on the value of storytelling over beauty, why not start there? A life story and personality of around 100 words seems far less developed than the backstory of most female game characters - wouldn't you agree?
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