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1y
Multithreaded Culling advice
Okay, you are probably aware about Unity’s occlusion culling and a strong recommendation for using LODs/QuadTrees and culling in general. But did you know, that a custom implementation of all of those techniques + custom Frustum Culling, based on Parallel Jobs (no ESC though) actually has higher… (edited) read more
3y
Show me what your working on plx thx
https://boo.world/u/gamedev/B8y7Bh/been-playing-with-ai-for-a-bit-now Is a bit of what im into
2y
Shaders
Playing around with learning Unity Shader Graph today.
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