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Reno Wilson
Reno Wilson

5mo

INTJ

Leo

5
4

Fun... yeah, 'Fun'

My first d&d campaign that I dm'd for, I homebrewed a world for my players to explore. It went well! They saved a town by restoring water, kicking out exploitative merchants, and stopping a drug smuggling operation. Then they decided to march off towards a small invading brigade of mercenaries who were employed to take over the town due to the players disrupting the employer's drug trade. Dm's plan: players had 3 months to prepare the town to fend off brigade. Players would help in the defense, thus making things easy for all parties involved Players: they grabbed a wagon, painted on the sides, "The Scurrvy Troupe" (A PC's character name was Scurrvy Booty), built a quick-setup-stage, grabbed a bunch of stuff for their destraction/circus show, and set off to meet the battalion. Surprisingly they managed to pass all the diplomacy checks and proceeded to put on a pretty entertaining show for the battalion. What I failed to mention was that the PCs brought the drugs that was being smuggled to the town, and spiked the drinks of all the battalion..... Needless to say, the PCs leveled up after that... and the 3 session finale that I had planned was quickly canned and I had to scrounge up a new story line right quick.

Fun... yeah, 'Fun'

3

1

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230 SOULS

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Helen
Helen

5mo

INFP

Virgo

6
7

Ain't that usually the way? Plans never last past meeting with the enemy ... and in this case, the enemy are the players!

1

0

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