Posted Thursday, January 25, 2024
2ySquashed a bug(digital)
finally figured out why my animation wouldn't play during a sequence of events! U see that 1.0 next to Global Anim Rate? Mofo was set to 0 for some reason! I went through so many things that you could assume that value would have been reset, but nope! I guess I didnt change enough for that to happen. I can now get back to the rest of this tutorial for Unreal Engine.

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